Limitshift is now Ursavus. The studio has a new home. Visit ursavus.com 
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limitshift. © 2026 · Independent studio
Independent game studio Est. 2021

limitshift.

An independent studio engineering worlds without limits — with graphics, simulation, and systems, built by hand.

02

We build at the limit of real-time graphics — then shift it.

Take the hardware to the edge of what it can do, then move the edge. Every world we make lives on that line — where rendering, simulation, and design stop being separate problems. It's in the name.

03 — Studio

A small team with a high bar.

01

Engineering

Custom rendering and simulation, tuned to the frame budget.

02

Procedural

Deterministic systems that grow vast, coherent worlds from a single seed.

03

Design

Mechanics you feel before you understand. Controls you forget you're using.

04 — Work

What we're building.

Prism — title screen

Prism

In development

A dungeon roguelike built in Unity — procedurally generated runs, deeply modular builds, emergent enemies, and difficulty that adapts to how you play.

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Untitled

In R&D

A second world is in early research. We'll share more when it's ready.

Coming soon
05

Let's connect.

Tell us about a project, a role, or just say hello — we read everything.